Digital Arts Lab - Discover the Digital Art Scene.
How can art push the boundaries of tech? And how can we grow digital creativity within our society?
See you 28. & 29. April 2021. Entrance for free!Digital Arts Lab
Get inspired by our outstanding artists.
We created the Digital Arts Lab, a two-day interactive pop-up exhibition presented during hub.berlin.
The Artists of 2020
Who wants to be a Self-driving Car?
Who wants to be a self-diving Car? is a data driven trust exercuse that uses augumented reality to help People empathize self-driving vehicle systems. The artists built an unconventional machine that lets people use real-time, three dimensional mapping and object recognition, displayed in a virtual reality headset to navigate through space.
Joey Lee, Benedikt Groß, Raphael Reimann, move lab (by FREE NOW) & MESO Digital Interiors
Stone Web is a System in which individual modules are combined to create a semi-transparent spatial structure. The practical as well as the conceptual foundation is Basalt. Extruted into a flexible Filament and reinfored with resin, the massive and heavy material is transformed into adelicate, mesh like construction.
Idalene Rapp, Natascha-Katharina Unger & Prof. Christiane Sauer
Tycho is an interactive object that mimics the shape and behaviour of the James Webb Space Telescope by capturing light with a sensor and transmitting its colour via LEDs to a mirrored hexagonal surface, where it modulates a projection sequence inspired by images of the birth and death of stars.
Thomas Heidtmann, Jemma Woolmore & Soma Holiday
electric flora expands the concept of energy harvesting into space. In this interactive forest of LED rods the environment reacts with light to the body’s electrostatic charge. In a performance a dancer interacts with these LED rods and lights up hundreds of LEDs just through touch. Motion, energy and light become to a dialogue between man and space.
I see you in my dreams
Machines are watching us all the time, through various computer vision algorithms used in our mobiles, surveillance systems, autonomous vehicles. But what do they see? Can we share their dream in a synaesthetic and symbiotic experience?
Gyroscopic Orientation Device
The device combines satellite technology with our bodies’ sense of orientation. Analog to how satellites change orientation in space the device uses a control moment gyroscope to exert a circular force on our body. Our sense of orientation is the result of different senses, experiences and cognitive maps. We have a sense of where we are in the world, the city, the building, the room and how our body is oriented in the environment.
All Stone Confess and the sculpture helin
Waltz Binaire is currently producing a three-channel video installation and a 100 kg sculpture made of carrara marble. Both, the videos and the sculpture show human busts on the threshold between figurativeness and abstraction generated by an AI. The sculpture will be presented to a broad public for the first time at the hub.berlin.
Glitch Evolution shows the result of a digital evolution algorithm as a bronze statue. A 3d model of humanoid appearance was copied vertex by vertex for hundreds of times. Instead of natural influences like cosmic radiation altering genes and causing mutations, phenomena of digital imperfection like the deviation of a semi-random number generator from true randomness did gradually influence the outcome the process.
Beyond Matter is an interactive AR installation exploring the role of the human body in digital space.
For the exhibition Human Meets Digital, part of the 2017 Volvo Art Session, the artists developed Beyond Matter, an installation of five screens depicting digital scans of human bodies, embedded in artefacts of a highly technologized world. Paired with an augmented reality app, these works can be scanned to extend the digital compositions into the analogue space, thus letting the viewer approach his virtual Counterpart.
When we look at our mirror image, it appears to us as the image that others have of us. "Citizen Mirror" reflects the viewer as data. This mirror reads personal information such as age, gender, mood, and other supposedly meaningful attributes from human faces. Viewers are reduced to a box of superficial information. The data box created by this machine has little to do with the self-image we imagine and hardly represents reality. One's own face is not only exposed to other people, but increasingly to machines that have learned to categorise the masses - but according to which models?